
Role: Director and Lead Designer
University project vertical slice of an Isometric adventure game where you run around as a skull defeating enemies and taking their limbs to create your body.
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As lead designer I designed (Unity):
- Player Movement, Combat and Weapon Types
- Enemy types and a Boss Encounter
- Inventory, Health and UI Systems
- Levels and Environmental Obstacles
- Camera and Dialogue Systems -
Managed other designers, giving them tasks and feedback as well as facilitating department collaboration.
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Directed and communicated the vision of the project to other leads in programming, art.
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Created narrative and scripted dialogue.
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Worked alongside a producer in the management to schedules and funds.
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Facilitated weekly sprint meetings to help manage workload, voice any concerns and develop full team communication.