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Role:  Director and Lead Designer

University project vertical slice of an Isometric adventure game where you run around as a skull defeating enemies and taking their limbs to create your body.  

  • As lead designer I designed (Unity):
    - Player Movement, Combat and Weapon Types
    - Enemy types and a Boss Encounter
    - Inventory, Health and UI Systems
    - Levels and Environmental Obstacles
    - Camera and Dialogue Systems
    ​​

  • Managed other designers, giving them tasks and feedback as well as facilitating department collaboration.

  • Directed and communicated the vision of the project to other leads in programming, art.

  • Created narrative and scripted dialogue.  

  • Worked alongside a producer in the management to schedules and funds.  

  • Facilitated weekly sprint meetings to help manage workload, voice any concerns and develop full team communication.  

CONTACT

For private and profession inquiries contact me here:

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