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I'm an aspiring game designer.  Having just finished my 3rd year in a Bachelor of Screen Arts majoring in Game design I am ready to get out into the industry, design original systems of play and create entertaining narratives that stick with the player. 

Design  

Narrative

An Isometric metroidvania game where you play as a skull that attaches the limbs of the enemies they beat to their body to use as their own.  I directed and was the lead design for a team of 9 others over the course of our 3 month production for our 3rd year university project.

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In 2023, I was on the committee for the Massey University Wellington Gaming Club where I sat as secretary.  Over the year we created in person events and ran online spaces on our discord for our over 100 members.  These included social events where we played games as well as events that I personally set up such as our game jams and lectures from industry professionals.  

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My very first Game Jame that I competed in with 2 others.  We where given 48hrs to make a game project based on the prompt "Vision".  We made MainFrame, a cell based puzzle game where you have to avoid the light areas while hacking into a MainFrame so that you don't get spotted.

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In 2022, I directed a multimedia puzzle room centered around a corrupt Pharma company that seems to be hiding things.  You play as a new employee on their induction day attempting to solve puzzles to figure out what is going on in the company.  As the lead creative, I designed the narrative, room and puzzles.  

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