Ma
Role: Designer (Godot)​
A Korean cooking combat game demo where you learn about Korean food and defeat Mythological creatures to save your grandma.
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Developed gameplay pillars, core gameplay loops and beat maps in collaboration with the project lead.
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Designed cooking mini-game mechanics such as boiling, string and pouring.
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Gave feedback on other group members designs such as level, player movement and cooking mechanics.
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collaborated in designing the concept of what cooking based combat is such as designing a "hunger bar" to denote the enemies satisfaction instead of health.
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Attended weekly stand ups for the purpose of collaboration and giving out suggestions due to my experience leading projects.
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Helped in the set up of production tools such as Discord and Jira to facilitate a streamlined production process.
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