top of page

Ma

Role:  Designer (Godot)​

A Korean cooking combat game demo where you learn about Korean food and defeat Mythological creatures to save your grandma.

  • Developed gameplay pillars, core gameplay loops and beat maps in collaboration with the project lead.

  • Designed cooking mini-game mechanics such as boiling, string and pouring.  

  • Gave feedback on other group members designs such as level, player movement and cooking mechanics.

  • collaborated in designing the concept of what cooking based combat is such as designing a "hunger bar" to denote the enemies satisfaction instead of health.

  • Attended weekly stand ups for the purpose of collaboration and giving out suggestions due to my experience leading projects.  

  • Helped in the set up of production tools such as Discord and Jira to facilitate a streamlined production process.     
     

​​

CONTACT

For private and profession inquiries contact me here:

Or 

bottom of page