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OfficeInc.
Role: Puzzle / Level Designer​
A University Unreal Engine 5 Project created in the style of a Stanley Parable like satirical puzzle game about the trails of doing game dev.
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Created puzzles / Level layouts.
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​Created beat progressions for the purpose of scaling difficulty to the narrative of the experience.
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Engaged with the Writer and other designer to plan out the experience and get feedback on my work.
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