Outfire
Role: Game Design Intern​
A three week internship at Mytona working on their mobile battle royale game Outfire.
-
Engaged in Market and competitor analysis to understand the games place in the market and give advice on how the game could improve it's market value. Also discussing what the game is doing better or worse that competitor products.
-
Designing and creating spec docs for different mechanics for the purpose of being handed off to programmers for implementation. These mechanics included:
- Combat Mechanics such as aiming systems.
- Menu systems for progression and rewards.
- On-boarding systems for social mechanics. -
Engaged in Daily stand ups for the purpose of feedback and discussion on the direction of my designs.
-
Communicated and defended my design choices to senor designers while taking on critique and acknowledgement on what wasn't working in my work.
-
Refined and altered my design based on daily feedback.